MDMP in 60 seconds
The Military Decision-Making Process () is an iterative way to understand the situation and mission, develop a course of action (), and produce a plan or order.
- 1 Receipt
- 2 Mission Analysis
- 3 COA Development
- 4 Wargaming
- 5 Comparison
- 6 Approval
- 7 Orders
Commander-led
The commander drives planning: understand, visualize, describe, direct, lead, and assess. The staff supports the commander's decisions.
Running estimates
Each staff section keeps a continuous assessment of its area: facts, assumptions, friendly status, threat, conclusions, and recommendations. Update them at every step.
One-third / two-thirds
Rule of thumb: the uses about one-third of available time for its own planning and leaves about two-thirds for subordinates.
Art and science
The science is the structured steps, products, and checklists. The art is judgment, creativity, and communicating a vision. Use the science so you have bandwidth for the art.
Iterative
is not strictly linear. New information can send the staff back a step.
Tailorable
When time is short, staffs compress . The commander gives more guidance, the staff builds fewer , or runs an abbreviated wargame.
Warfighting functions
Consider them throughout: command and control, movement and maneuver, intelligence, fires, sustainment, protection, and information.
Time-constrained planning
- Commander gives more detailed, directive guidance early.
- Develop fewer . One well-wargamed can be enough.
- Use an abbreviated wargame focused on critical events.
- Rely on and existing running estimates.
- Issue WARNORDs early and often so subordinates plan in parallel.
- Protect subordinate time. Keep to one-third / two-thirds.